Over the weekend City State Entertainment published their first Piercing the Veil column which is aimed at answering questions sent in by community members. The first article includes some exciting information as well as some insight into the team behind the upcoming Camelot Unchained
Arguably the most exciting information on display is the apparent fascination with ducks. One individual asked if the developers worked near ducks and if so, do they feed them? The developer responds with a word of caution as the ducks appear to suffer from Road Rage. Sticking with ducks the developers also revealed that individuals that supported the Camelot Unchained Kickstarter also sent the developers some nicely crisped orange demi-glaze, which went down rather nicely.
Stepping aware from our feathered friends the Piercing the Veil article also provided some rather exciting information for the game itself. Although probably not the most notable aspect for some, but one that is very intriguing to me, is the ability to switch out sounds within the game. During my short time with Dark Age of Camelot I thoroughly enjoyed the ability to switch out the music files. I didn’t personally think there was anything wrong with the music itself but charging into battle with the Final Fantasy 7 combat theme in the background, it was something special. According to the response the developers had never actually discussed it for Camelot Unchained but following the question, they’re going to include it in the game. City State Entertainment have already shown they’re taking a different path to the regular developer but little bits like this concrete that claim further.
Many other tidbits of exciting information also came out of this weeks column including the confirmation of formal alliances among multiple Guilds. Many MMO games incorporate very basic mechanics to allow for Guild communication but Dark Age of Camelot is well known for embracing the Alliance’s scene and it looks as though Camelot Unchained will be taking that same approach. The difference between a formal Alliance and typical Alliance is the former suggests in-game support so multiple guilds will be able to converse in a single chat channel. This makes sharing resources, finding groups and participating in large-scale PvP much faster and much more exciting.
As it was the very first Piercing the Veil column I expect the developers saved some of the bigger questions so they didn’t expose too much information during such early stages of development. City State Entertainment have promised to deliver more Q&A columns in the future so be sure to check back soon for another detailed look at what they come out with. If you want to read some of the more comical questions and answers you can visit the official Piercing the Veil column here.