O ne of the videos released shortly after the launch of Camelot Unchained’s Kickstarter event showed one of the developers discussing the choices made in regards to the large-scale PvP, an iconic feature in Dark Age of Camelot and one the developers hope to bring to Camelot Unchained. The practice of sacrificing one aspect of a game to improve another is nothing new in the industry and it’s something we’ve seen time and time again, but has it ever really paid off?
The quickest title that comes to mind when brainstorming the sacrifice of graphics for game play is the record-breaking MMORPG from Jagex, Runescape. Even though Runescape is an aging MMO, and it has undergone drastic graphical changes, even the best the game has to offer suffers when compared with the industry standard today.
However, despite the obvious flaw Runescape still remains massively popular even 12 years after release. There’s no denying that it appeals to a certain player while many insult its graphics before even experiencing the game, but it’s a recipe that’s proven to be successful for at least one MMO.
Camelot Unchained has similar goals. Mark Jacob’s has already stated that they are not aiming to appeal to the masses. Instead they want to offer an escape for a smaller but more dedicated player base. Although Runescape’s player base is by no means small, and the core features of the MMO will differ greatly to that of Camelot Unchained, Jagex have shown it can pay off.
Things have been a little quiet on the Camelot Unchained scene and fans are eagerly waiting for more information. However, the small amount of information we have available is already enough to cause concern for at least a few.
Games that look great and play bad never last long, and games that look bad but play great can fall as short just as quickly; at least for some. The very best games in today’s industry manage to combine both but it appears the developers of Camelot Unchained have set their sights so high for the game play, that today’s industry standard in graphical capabilities is not enough to support their goals.
I for one applaud the fact the developers openly discuss sacrificing such a highly regarded aspect of a game. Graphics are a large part of the experience, there’s no doubting that, but deeper game play implemented in the correct way can more than make up for this sacrifice.
The small amount of players I know waiting for the Camelot Unchained release all agree with me. They have all said that game play can last months and years while graphics soon get tiresome but what are your thoughts? Would you rather a game focused on graphics or game play? Leave your opinions below.