Camelot Unchained : Sacrificing Graphics For Game Play

O ne of the videos released shortly after the launch of Camelot Unchained’s Kickstarter event showed one of the developers discussing the choices made in regards to the large-scale PvP, an iconic feature in Dark Age of Camelot and one the developers hope to bring to Camelot Unchained. The practice of sacrificing one aspect of a game to improve another is nothing new in the industry and it’s something we’ve seen time and time again, but has it ever really paid off?

The quickest title that comes to mind when brainstorming the sacrifice of graphics for game play is the record-breaking MMORPG from Jagex, Runescape. Even though Runescape is an aging MMO, and it has undergone drastic graphical changes, even the best the game has to offer suffers when compared with the industry standard today.

However, despite the obvious flaw Runescape still remains massively popular even 12 years after release. There’s no denying that it appeals to a certain player while many insult its graphics before even experiencing the game, but it’s a recipe that’s proven to be successful for at least one MMO.

Camelot Unchained has similar goals. Mark Jacob’s has already stated that they are not aiming to appeal to the masses. Instead they want to offer an escape for a smaller but more dedicated player base. Although Runescape’s player base is by no means small, and the core features of the MMO will differ greatly to that of Camelot Unchained, Jagex have shown it can pay off.

Things have been a little quiet on the Camelot Unchained scene and fans are eagerly waiting for more information. However, the small amount of information we have available is already enough to cause concern for at least a few.

Games that look great and play bad never last long, and games that look bad but play great can fall as short just as quickly; at least for some. The very best games in today’s industry manage to combine both but it appears the developers of Camelot Unchained have set their sights so high for the game play, that today’s industry standard in graphical capabilities is not enough to support their goals.

I for one applaud the fact the developers openly discuss sacrificing such a highly regarded aspect of a game. Graphics are a large part of the experience, there’s no doubting that, but deeper game play implemented in the correct way can more than make up for this sacrifice.

The small amount of players I know waiting for the Camelot Unchained release all agree with me. They have all said that game play can last months and years while graphics soon get tiresome but what are your thoughts? Would you rather a game focused on graphics or game play? Leave your opinions below.


Connect with Blaine Smith on Google+

4 Responses to “Camelot Unchained : Sacrificing Graphics For Game Play” Subscribe

  1. -3 Vote -1 Vote +1Welp
    July 17, 2013 at 5:01 pm #

    As you can see, each stick figure is floating like a gazelle. take a look at that frame rate as they meander around our lush, blank white gameworld. This will be the most large scale primitive-avatar-walking-around-aimlessly at E3.

  2. +1 Vote -1 Vote +1Schway
    July 18, 2013 at 3:52 pm #

    it wholly depends on the quality of the game play. in some aspects the quality of play can be lost just a quickly if a devloper aims to high and leave the player treding water trying to keep up with the torrent of controls if those controls are set up badly.

    But really, for a true fan, the graphics are hardly notice.. forgive me for throwing the oldest and most probably annoying comaprison, but the fan base for a game like FFVII neve dies, even grows some with squares multiple off shots.

    So really depends on the player, the quality of play, and the dedication of production team to create something that is indepth enough to keep a play hock at the offset, while keeping a stream of varietly to keep them coming back years down the line..

  3. +1 Vote -1 Vote +1Alex
    April 8, 2014 at 10:20 am #

    Honestly, graphic’s haven’t changed much in the past 6 years anyways! Just look at Fallout3, a good looking game sure, but I know it’s not ‘the best’. However, if you compare it to 2014 games, it’s more than good enough to work, even more so in the oh-so-slightly touched-up Fallout NV. You watch a movie for the visuals, but typically play a game for the game’play’, especially MMO’s. So long as the graphics don’t detract from the gameplay, this sounds right up my alley!

  4. Vote -1 Vote +1JoBlobs
    April 14, 2014 at 7:54 am #

    Old games still keep my attention, it isn’t the polygon count that makes the difference. It’s the style, if they at least give the game world a nice style which blends with the story. Then it won’t matter that the textures aren’t HD.

Leave a Reply

Veteran Content For ESO To Get An Elder Scrolls Makeover

One of the biggest problems with creating a community-based social experience from a traditionally single player franchise is bridging the […]

What Zenimax Need To Avoid When Monetizing A Free-To-Play Elder Scrolls Online

It would be naive for me to assume The Elder Scrolls Online will retain a subscription model in coming years […]

How Zenimax Can Safely Monetize A Free-To-Play Elder Scrolls Online

It’s not so much a matter of if but of when. Practically every pay-to-play MMO launched in recent years has […]

A Deeper Look At The Elder Scrolls Online’s Veteran Dungeons

In the latest developer feature from Zenimax Online Studios, the team offers additional insight into one of the games most […]

Zenimax Offer Further Details For Elder Scrolls Online Console Launch Delay

The Elder Scrolls Online continues to enjoy its time in the MMO spotlight but recent news surrounding the console release […]

Latest Elder Scrolls Online Update & AMA Left Me Feeling Disappointed

Following E3′s exciting demonstration of an exclusive 3v3 PvP mode, Zenimax Online Studios have released a small update and a […]